Draw a line on the current rendering target at subpixel precision.

```
int SDL_RenderDrawLineF(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2);
```

renderer |
The renderer which should draw a line. |

x1 |
The x coordinate of the start point. |

y1 |
The y coordinate of the start point. |

x2 |
The x coordinate of the end point. |

y2 |
The y coordinate of the end point. |

Return 0 on success, or -1 on error

This function is available since SDL 2.0.10.

[ edit | delete | history | feedback | raw ]