Draw a line on the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderDrawLineF(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2);
SDL_Renderer * | renderer | The renderer which should draw a line. |
float | x1 | The x coordinate of the start point. |
float | y1 | The y coordinate of the start point. |
float | x2 | The x coordinate of the end point. |
float | y2 | The y coordinate of the end point. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.