Draw some number of rectangles on the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderDrawRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
SDL_Renderer * | renderer | The renderer which should draw multiple rectangles. |
const SDL_FRect * | rects | A pointer to an array of destination rectangles. |
int | count | The number of rectangles. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.