Get the Metal command encoder for the current frame
Defined in SDL_render.h
void* SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
SDL_Renderer * | renderer | The renderer to query. |
(void *) Returns an id<MTLRenderCommandEncoder>
on success, or NULL if the renderer isn't a Metal renderer or there was an error.
This function returns void *
, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>
.
Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
This function is available since SDL 2.0.8.