Get the CAMetalLayer associated with the given Metal renderer.
Defined in SDL_render.h
void* SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
SDL_Renderer * | renderer | The renderer to query. |
(void *) Returns a CAMetalLayer *
on success, or NULL if the renderer isn't a Metal renderer.
This function returns void *
, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *
.
This function is available since SDL 2.0.8.