Get the CAMetalLayer associated with the given Metal renderer.
void* SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|renderer||The renderer to query|
CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer
This function returns
void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a
This function is available since SDL 2.0.8.