Set the clip rectangle for rendering on the specified target.
Defined in SDL_render.h
int SDL_RenderSetClipRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
SDL_Renderer * | renderer | the rendering context for which clip rectangle should be set. |
const SDL_Rect * | rect | an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.