Set the blend mode used for blit operations.
Defined in SDL_surface.h
int SDL_SetSurfaceBlendMode(SDL_Surface * surface,
SDL_BlendMode blendMode);
SDL_Surface * | surface | the SDL_Surface structure to update. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for blit blending. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE
.
This function is available since SDL 2.0.0.