SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_SetSurfaceBlendMode

Set the blend mode used for blit operations.

Header File

Defined in SDL_surface.h

Syntax

int SDL_SetSurfaceBlendMode(SDL_Surface * surface,
                            SDL_BlendMode blendMode);

Function Parameters

SDL_Surface * surface the SDL_Surface structure to update.
SDL_BlendMode blendMode the SDL_BlendMode to use for blit blending.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.