Set the blend mode used for blit operations.
Defined in <SDL3/SDL_surface.h>
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
SDL_Surface * | surface | the SDL_Surface structure to update. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for blit blending. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE
.
This function is available since SDL 3.1.3.