Set a window's input grab mode.
Defined in SDL_video.h
void SDL_SetWindowGrab(SDL_Window * window,
SDL_bool grabbed);
SDL_Window * | window | the window for which the input grab mode should be set. |
SDL_bool | grabbed | SDL_TRUE to grab input or SDL_FALSE to release input. |
When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if SDL_HINT_GRAB_KEYBOARD
is set. To grab the keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
This function is available since SDL 2.0.0.