SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_SetWindowGrab

Set a window's input grab mode.

Header File

Defined in SDL_video.h

Syntax

void SDL_SetWindowGrab(SDL_Window * window,
                       SDL_bool grabbed);

Function Parameters

SDL_Window * window the window for which the input grab mode should be set.
SDL_bool grabbed SDL_TRUE to grab input or SDL_FALSE to release input.

Remarks

When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if SDL_HINT_GRAB_KEYBOARD is set. To grab the keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo


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