Move the mouse to the given position in global screen space.
Defined in SDL_mouse.h
int SDL_WarpMouseGlobal(int x, int y);
int | x | the x coordinate. |
int | y | the y coordinate. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
This function is available since SDL 2.0.4.