SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_iPhoneSetAnimationCallback

Use this function to set the animation callback on Apple iOS.

Syntax

int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);

Function Parameters

window

the window for which the animation callback should be set

interval

the number of frames after which callback will be called

callback

the function to call for every frame.

callbackParam

a pointer that is passed to callback.

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

The function prototype for callback is:

void callback(void* callbackParam);

Where its parameter, callbackParam, is what was passed as callbackParam to SDL_iPhoneSetAnimationCallback().

This function is only available on Apple iOS.

For more information see: https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md

This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.

Version

This function is available since SDL 2.0.0.

SDL_iPhoneSetEventPump

CategoryAPI


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