Use this function to set the animation callback on Apple iOS.
Defined in SDL_system.h
int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
SDL_Window * | window | the window for which the animation callback should be set. |
int | interval | the number of frames after which callback will be called. |
SDL_iOSAnimationCallback | callback | the function to call for every frame. |
void * | callbackParam | a pointer that is passed to callback . |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The function prototype for callback
is:
void callback(void* callbackParam);
Where its parameter, callbackParam
, is what was passed as callbackParam
to SDL_iPhoneSetAnimationCallback().
This function is only available on Apple iOS.
For more information see: https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.
This function is available since SDL 2.0.0.