Free a music object.
Defined in <SDL_mixer.h>
void Mix_FreeMusic(Mix_Music *music);
Mix_Music * | music | the music object to free. |
If this music is currently playing, it will be stopped.
If this music is in the process of fading out (via Mix_FadeOutMusic()), this function will block until the fade completes. If you need to avoid this, be sure to call Mix_HaltMusic() before freeing the music.
This function is available since SDL_mixer 2.0.0.