Play a new music object.
int Mix_PlayMusic(Mix_Music *music, int loops);
|music||the new music object to schedule for mixing.|
|loops||the number of loops to play the music for (0 means "play once and stop").|
Returns zero on success, -1 on error.
This will schedule the music object to begin mixing for playback.
There is only ever one music object playing at a time; if this is called when another music object is playing, the currently-playing music is halted and the new music will replace it.
Please note that if the currently-playing music is in the process of fading out (via Mix_FadeOutMusic()), this function will block until the fade completes. If you need to avoid this, be sure to call Mix_HaltMusic() before starting new music.
This function is available since SDL_mixer 2.0.0.