Cause a channel to reverse its stereo.
Defined in <SDL_mixer.h>
int Mix_SetReverseStereo(int channel, int flip);
int | channel | The mixer channel to reverse, or MIX_CHANNEL_POST. |
int | flip | non-zero to reverse stereo, zero to disable this effect. |
(int) Returns zero if error (no such channel or Mix_RegisterEffect() fails), nonzero if reversing effect is enabled. Note that an audio device in mono mode is a no-op, but this call will return successful in that case. Error messages can be retrieved from Mix_GetError().
This is handy if the user has his speakers hooked up backwards, or you would like to have a trippy sound effect.
Calling this function with flip
set to non-zero reverses the chunks's usual channels. If flip
is zero, the effect is unregistered.
This uses the Mix_RegisterEffect() API internally, and thus is probably more CPU intensive than having the user just plug in his speakers correctly. Mix_SetReverseStereo() returns without registering the effect function if the audio device is not configured for stereo output.
If you specify MIX_CHANNEL_POST for channel
, then this effect is used on the final mixed stream before sending it on to the audio device (a posteffect).
Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.
This function is available since SDL_mixer 2.0.0.