SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderGlyph_Shaded

Render a single 16-bit glyph at high quality to a new 8-bit surface.

Header File

Defined in <SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderGlyph_Shaded(TTF_Font *font,
                Uint16 ch, SDL_Color fg, SDL_Color bg);

Function Parameters

TTF_Font * font the font to render with.
Uint16 ch the character to render.
SDL_Color fg the foreground color for the text.
SDL_Color bg the background color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

Note that this version of the function takes a 16-bit character code, which covers the Basic Multilingual Plane, but is insufficient to cover the entire set of possible Unicode values, including emoji glyphs. You should use TTF_RenderGlyph32_Shaded() instead, which offers the same functionality but takes a 32-bit codepoint instead.

The only reason to use this function is that it was available since the beginning of time, more or less.

You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Blended, and TTF_RenderGlyph_LCD.

Version

This function is available since SDL_ttf 2.0.12.

See Also


CategoryAPI, CategoryAPIFunction


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.