Render a single 32-bit glyph at high quality to a new 8-bit surface.
Defined in <SDL_ttf.h>
SDL_Surface * TTF_RenderGlyph32_Shaded(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg);
TTF_Font * | font | the font to render with. |
Uint32 | ch | the character to render. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
This is the same as TTF_RenderGlyph_Shaded(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.
You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.
This function is available since SDL_ttf 2.0.18.