SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderGlyph32_Solid

Render a single 32-bit glyph at fast quality to a new 8-bit surface.

Header File

Defined in <SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderGlyph32_Solid(TTF_Font *font,
                Uint32 ch, SDL_Color fg);

Function Parameters

TTF_Font * font the font to render with.
Uint32 ch the character to render.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Solid(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with TTF_RenderGlyph32_Shaded, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.

Version

This function is available since SDL_ttf 2.0.18.

See Also


CategoryAPI, CategoryAPIFunction


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