SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderGlyph32_Blended

Render a single 32-bit glyph at high quality to a new ARGB surface.

Header File

Defined in <SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderGlyph32_Blended(TTF_Font *font,
                Uint32 ch, SDL_Color fg);

Function Parameters

TTF_Font * font the font to render with.
Uint32 ch the character to render.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Blended(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Shaded, and TTF_RenderGlyph32_LCD.

Version

This function is available since SDL_ttf 2.0.18.

See Also


CategoryAPI, CategoryAPIFunction


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