Render UCS-2 text at high quality to a new 8-bit surface.
Defined in <SDL_ttf.h>
SDL_Surface * TTF_RenderUNICODE_Shaded(TTF_Font *font,const Uint16 *text, SDL_Color fg, SDL_Color bg);
TTF_Font * | font | the font to render with. |
const Uint16 * | text | text to render, in UCS-2 encoding. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_Shaded_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.
You can render at other quality levels with TTF_RenderUNICODE_Solid, TTF_RenderUNICODE_Blended, and TTF_RenderUNICODE_LCD.
This function is available since SDL_ttf 2.0.12.