SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderUNICODE_Shaded

Render UCS-2 text at high quality to a new 8-bit surface.

Header File

Defined in <SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderUNICODE_Shaded(TTF_Font *font,
                const Uint16 *text, SDL_Color fg, SDL_Color bg);

Function Parameters

TTF_Font * font the font to render with.
const Uint16 * text text to render, in UCS-2 encoding.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_Shaded_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.

You can render at other quality levels with TTF_RenderUNICODE_Solid, TTF_RenderUNICODE_Blended, and TTF_RenderUNICODE_LCD.

Version

This function is available since SDL_ttf 2.0.12.

See Also


CategoryAPI, CategoryAPIFunction


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