Render UCS-2 text at high quality to a new ARGB surface.
Defined in <SDL_ttf.h>
SDL_Surface * TTF_RenderUNICODE_Blended(TTF_Font *font,const Uint16 *text, SDL_Color fg);
TTF_Font * | font | the font to render with. |
const Uint16 * | text | text to render, in UCS-2 encoding. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_Blended_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.
You can render at other quality levels with TTF_RenderUNICODE_Solid, TTF_RenderUNICODE_Shaded, and TTF_RenderUNICODE_LCD.
This function is available since SDL_ttf 2.0.12.