Render UTF-8 text at high quality to a new ARGB surface.
Defined in <SDL_ttf.h>
SDL_Surface * TTF_RenderUTF8_Blended(TTF_Font *font,const char *text, SDL_Color fg);
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUTF8_Blended_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with TTF_RenderUTF8_Solid, TTF_RenderUTF8_Shaded, and TTF_RenderUTF8_LCD.
This function is available since SDL_ttf 2.0.12.