'''Include File(s):''' [http://hg.libsdl.org/SDL/file/default/include/SDL_vulkan.h SDL_vulkan.h]
This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation.
The general flow of a Vulkan backed SDL application will be the following:
Create your SDL window with the SDL_WINDOW_VULKAN flag.
If necessary, use [[SDL_Vulkan_LoadLibrary]] and [[SDL_Vulkan_GetVkInstanceProcAddr]] to load the Vulkan library and query for driver function pointers (after initializing the video subsystem)
Query for required extensions using [[SDL_Vulkan_GetInstanceExtensions]] and use this information to create a
Create a surface for the window to draw on using [[SDL_Vulkan_CreateSurface]]
When setting up pipelines and framebuffers for your newly created surface, use [[SDL_Vulkan_GetDrawableSize]] to query the surface extent