SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Create a Vulkan rendering surface for a window.


SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
                                  VkInstance instance,
                                  VkSurfaceKHR* surface);

Function Parameters

window The window to which to attach the Vulkan surface
instance The Vulkan instance handle
surface A pointer to a VkSurfaceKHR handle to output the newly created surface

Return Value

Returns SDL_TRUE on success, SDL_FALSE on error.


The window must have been created with the SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.


This function is available since SDL 3.0.0.

Code Examples

VkSurfaceKHR surface;

if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) handle_error();

CategoryAPI, CategoryVulkan

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