Create a Vulkan rendering surface for a window.
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance, VkSurfaceKHR* surface);
window | The window to which to attach the Vulkan surface |
instance | The Vulkan instance handle |
surface | A pointer to a VkSurfaceKHR handle to output the newly created surface |
Returns SDL_TRUE on success, SDL_FALSE on error.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and instance
must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
This function is available since SDL 3.0.0.
VkSurfaceKHR surface;
if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) handle_error();