SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_AudioDevicePaused

Use this function to query if an audio device is paused.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID dev);

Function Parameters

dev a device opened by SDL_OpenAudioDevice()

Return Value

Returns SDL_TRUE if device is valid and paused, SDL_FALSE otherwise.

Remarks

Unlike in SDL2, audio devices start in an unpaused state, since an app has to bind a stream before any audio will flow.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be. Physical and invalid device IDs will report themselves as unpaused here.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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