Use this function to query if an audio device is paused.
Defined in <SDL3/SDL_audio.h>
SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
dev | a device opened by SDL_OpenAudioDevice() |
Returns SDL_TRUE if device is valid and paused, SDL_FALSE otherwise.
Unlike in SDL2, audio devices start in an unpaused state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be. Physical and invalid device IDs will report themselves as unpaused here.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction