Binds a graphics pipeline on a render pass to be used in rendering.
Defined in <SDL3/SDL_gpu.h>
void SDL_BindGPUGraphicsPipeline(
SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);
SDL_GPURenderPass * | render_pass | a render pass handle. |
SDL_GPUGraphicsPipeline * | graphics_pipeline | the graphics pipeline to bind. |
A graphics pipeline must be bound before making any draw calls.
This function is available since SDL 3.1.3.