Binds vertex buffers on a command buffer for use with subsequent draw calls.
Defined in <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUBufferBinding *bindings,
    Uint32 num_bindings);| SDL_GPURenderPass * | render_pass | a render pass handle. | 
| Uint32 | first_slot | the vertex buffer slot to begin binding from. | 
| const SDL_GPUBufferBinding * | bindings | an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values. | 
| Uint32 | num_bindings | the number of bindings in the bindings array. | 
This function is available since SDL 3.2.0.