Binds vertex buffers on a command buffer for use with subsequent draw calls.
Defined in <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,const SDL_GPUBufferBinding *bindings,
Uint32 num_bindings);
SDL_GPURenderPass * | render_pass | a render pass handle. |
Uint32 | first_slot | the vertex buffer slot to begin binding from. |
const SDL_GPUBufferBinding * | bindings | an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values. |
Uint32 | num_bindings | the number of bindings in the bindings array. |
This function is available since SDL 3.1.3.