A structure specifying parameters in a buffer binding call.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferBinding
{
SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */
Uint32 offset; /**< The starting byte of the data to bind in the buffer. */
} SDL_GPUBufferBinding;This struct is available since SDL 3.2.0.