The normalized factor used to multiply pixel components.
Defined in <SDL3/SDL_blendmode.h>
typedef enum SDL_BlendFactor
{0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ZERO = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_ONE = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = } SDL_BlendFactor;
The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha.
This enum is available since SDL 3.1.3.