Perform low-level surface blitting only.
Defined in <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, may not be NULL. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
const SDL_Rect * | dstrect | the SDL_Rect structure representing the target rectangle in the destination surface, may not be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This is a semi-private blit function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
This function is available since SDL 3.1.3.