Calculate the size in bytes of a texture format with dimensions.
Defined in <SDL3/SDL_gpu.h>
Uint32 SDL_CalculateGPUTextureFormatSize(
SDL_GPUTextureFormat format,
Uint32 width,
Uint32 height, Uint32 depth_or_layer_count);
SDL_GPUTextureFormat | format | a texture format. |
Uint32 | width | width in pixels. |
Uint32 | height | height in pixels. |
Uint32 | depth_or_layer_count | depth for 3D textures or layer count otherwise. |
(Uint32) Returns the size of a texture with this format and dimensions.
This function is available since SDL 3.1.3.