Calculate the size in bytes of a texture format with dimensions.
Defined in <SDL3/SDL_gpu.h>
Uint32 SDL_CalculateGPUTextureFormatSize(
    SDL_GPUTextureFormat format,
    Uint32 width,
    Uint32 height,
    Uint32 depth_or_layer_count);| SDL_GPUTextureFormat | format | a texture format. | 
| Uint32 | width | width in pixels. | 
| Uint32 | height | height in pixels. | 
| Uint32 | depth_or_layer_count | depth for 3D textures or layer count otherwise. | 
(Uint32) Returns the size of a texture with this format and dimensions.
This function is available since SDL 3.2.0.