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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_ConvertAudioSamples

Convert some audio data of one format to another format.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

bool SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len);

Function Parameters

const SDL_AudioSpec * src_spec the format details of the input audio.
const Uint8 * src_data the audio data to be converted.
int src_len the len of src_data.
const SDL_AudioSpec * dst_spec the format details of the output audio.
Uint8 ** dst_data will be filled with a pointer to converted audio data, which should be freed with SDL_free(). On error, it will be NULL.
int * dst_len will be filled with the len of dst_data.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

Please note that this function is for convenience, but should not be used to resample audio in blocks, as it will introduce audio artifacts on the boundaries. You should only use this function if you are converting audio data in its entirety in one call. If you want to convert audio in smaller chunks, use an SDL_AudioStream, which is designed for this situation.

Internally, this function creates and destroys an SDL_AudioStream on each use, so it's also less efficient than using one directly, if you need to convert multiple times.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryAudio


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