SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_ConvertSurface

Copy an existing surface to a new surface of the specified format.

Header File

Defined in SDL_surface.h, but apps should use #include <SDL3/SDL.h>

Syntax

SDL_Surface* SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format);

Function Parameters

surface the existing SDL_Surface structure to convert
format the SDL_PixelFormat structure that the new surface is optimized for

Return Value

Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.

Remarks

This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.

Version

This function is available since SDL 3.0.0.

Code Examples


SDL_Surface *input;

SDL_PixelFormat *format = SDL_CreatePixelFormat(SDL_PIXELFORMAT_RGBA32);
SDL_Surface *output = SDL_ConvertSurface(input, format);
SDL_DestroyPixelFormat(format);

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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