Performs a buffer-to-buffer copy.
Defined in <SDL3/SDL_gpu.h>
void SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copy_pass,const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,bool cycle);
SDL_GPUCopyPass * | copy_pass | a copy pass handle. |
const SDL_GPUBufferLocation * | source | the buffer and offset to copy from. |
const SDL_GPUBufferLocation * | destination | the buffer and offset to copy to. |
Uint32 | size | the length of the buffer to copy. |
bool | cycle | if true, cycles the destination buffer if it is already bound, otherwise overwrites the data. |
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
This function is available since SDL 3.1.3.