A structure specifying a location in a buffer.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferLocation
{
    SDL_GPUBuffer *buffer;  /**< The buffer. */
    Uint32 offset;          /**< The starting byte within the buffer. */
} SDL_GPUBufferLocation;Used when copying data between buffers.
This struct is available since SDL 3.2.0.