SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateWindowAndRenderer

Create a window and default renderer.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);

Function Parameters

const char * title the title of the window, in UTF-8 encoding.
int width the width of the window.
int height the height of the window.
SDL_WindowFlags window_flags the flags used to create the window (see SDL_CreateWindow()).
SDL_Window ** window a pointer filled with the window, or NULL on error.
SDL_Renderer ** renderer a pointer filled with the renderer, or NULL on error.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

Code Examples

#include <SDL3/SDL.h>

int main(int argc, char *argv[])
{
    SDL_Window *window;
    SDL_Renderer *renderer;
    SDL_Surface *surface;
    SDL_Texture *texture;
    SDL_Event event;

    if (!SDL_Init(SDL_INIT_VIDEO)) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
        return 3;
    }

    if (!SDL_CreateWindowAndRenderer("Hello SDL", 320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
        return 3;
    }

    surface = SDL_LoadBMP("sample.bmp");
    if (!surface) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface from image: %s", SDL_GetError());
        return 3;
    }
    texture = SDL_CreateTextureFromSurface(renderer, surface);
    if (!texture) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture from surface: %s", SDL_GetError());
        return 3;
    }
    SDL_DestroySurface(surface);

    while (1) {
        SDL_PollEvent(&event);
        if (event.type == SDL_EVENT_QUIT) {
            break;
        }
        SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
        SDL_RenderClear(renderer);
        SDL_RenderTexture(renderer, texture, NULL, NULL);
        SDL_RenderPresent(renderer);
    }

    SDL_DestroyTexture(texture);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);

    SDL_Quit();

    return 0;
}

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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