Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset, Uint32 draw_count);
SDL_GPURenderPass * | render_pass | a render pass handle. |
SDL_GPUBuffer * | buffer | a buffer containing draw parameters. |
Uint32 | offset | the offset to start reading from the draw buffer. |
Uint32 | draw_count | the number of draw parameter sets that should be read from the draw buffer. |
The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call this function before binding a graphics pipeline.
This function is available since SDL 3.1.3.