Get an EGL library function by name.
Defined in <SDL3/SDL_video.h>
const char *proc); SDL_FunctionPointer SDL_EGL_GetProcAddress(
const char * | proc | the name of an EGL function. |
(SDL_FunctionPointer) Returns a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature.
If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.