Perform a fast fill of a rectangle with a specific color.
Defined in <SDL3/SDL_surface.h>
bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
SDL_Surface * | dst | the SDL_Surface structure that is the drawing target. |
const SDL_Rect * | rect | the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface. |
Uint32 | color | the color to fill with. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
color
should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect
.
This function is available since SDL 3.1.3.