Perform a fast fill of a set of rectangles with a specific color.
Defined in <SDL3/SDL_surface.h>
bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);| SDL_Surface * | dst | the SDL_Surface structure that is the drawing target. |
| const SDL_Rect * | rects | an array of SDL_Rects representing the rectangles to fill. |
| int | count | the number of rectangles in the array. |
| Uint32 | color | the color to fill with. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.
This function can be called on different threads with different surfaces.
This function is available since SDL 3.2.0.