Call this to resume Render operations on Xbox after receiving the SDL_EVENT_WILL_ENTER_FOREGROUND event.
Defined in <SDL3/SDL_render.h>
void SDL_GDKResumeRenderer(SDL_Renderer *renderer);| SDL_Renderer * | renderer | the renderer which should resume operation. |
When resuming, this function MUST be called before calling any other SDL_Render functions.
This function MUST be called on the application's render thread.
This function is available since SDL 3.6.0.