Delete an OpenGL context.
Defined in <SDL3/SDL_video.h>
bool SDL_GL_DestroyContext(SDL_GLContext context);
SDL_GLContext | context | the OpenGL context to be deleted. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.