A structure specifying a region of a buffer.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion
{
SDL_GPUBuffer *buffer; /**< The buffer. */
Uint32 offset; /**< The starting byte within the buffer. */
Uint32 size; /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;Used when transferring data to or from buffers.
This struct is available since SDL 3.2.0.