A structure specifying a region of a buffer.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion
{
    SDL_GPUBuffer *buffer;  /**< The buffer. */
    Uint32 offset;          /**< The starting byte within the buffer. */
    Uint32 size;            /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;Used when transferring data to or from buffers.
This struct is available since SDL 3.2.0.