Uploads data from a transfer buffer to a buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_UploadToGPUBuffer(
SDL_GPUCopyPass *copy_pass,const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle);
SDL_GPUCopyPass * | copy_pass | a copy pass handle. |
const SDL_GPUTransferBufferLocation * | source | the source transfer buffer with offset. |
const SDL_GPUBufferRegion * | destination | the destination buffer with offset and size. |
bool | cycle | if true, cycles the buffer if it is already bound, otherwise overwrites the data. |
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
This function is available since SDL 3.1.3.