A structure specifying a location in a transfer buffer.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTransferBufferLocation
{
    SDL_GPUTransferBuffer *transfer_buffer;  /**< The transfer buffer used in the transfer operation. */
    Uint32 offset;                           /**< The starting byte of the buffer data in the transfer buffer. */
} SDL_GPUTransferBufferLocation;Used when transferring buffer data to or from a transfer buffer.
This struct is available since SDL 3.2.0.