Specifies the face of a cube map.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPUCubeMapFace
{
SDL_GPU_CUBEMAPFACE_POSITIVEX,
SDL_GPU_CUBEMAPFACE_NEGATIVEX,
SDL_GPU_CUBEMAPFACE_POSITIVEY,
SDL_GPU_CUBEMAPFACE_NEGATIVEY,
SDL_GPU_CUBEMAPFACE_POSITIVEZ,
SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;
Can be passed in as the layer field in texture-related structs.
This enum is available since SDL 3.1.3