A structure specifying the parameters of the graphics pipeline multisample state.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUMultisampleState
{/**< The number of samples to be used in rasterization. */
SDL_GPUSampleCount sample_count; /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
Uint32 sample_mask; bool enable_mask; /**< Enables sample masking. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3; } SDL_GPUMultisampleState;
This struct is available since SDL 3.1.3