SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUGraphicsPipelineCreateInfo

A structure specifying the parameters of a graphics pipeline state.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUGraphicsPipelineCreateInfo
{
    SDL_GPUShader *vertex_shader;                   /**< The vertex shader used by the graphics pipeline. */
    SDL_GPUShader *fragment_shader;                 /**< The fragment shader used by the graphics pipeline. */
    SDL_GPUVertexInputState vertex_input_state;     /**< The vertex layout of the graphics pipeline. */
    SDL_GPUPrimitiveType primitive_type;            /**< The primitive topology of the graphics pipeline. */
    SDL_GPURasterizerState rasterizer_state;        /**< The rasterizer state of the graphics pipeline. */
    SDL_GPUMultisampleState multisample_state;      /**< The multisample state of the graphics pipeline. */
    SDL_GPUDepthStencilState depth_stencil_state;   /**< The depth-stencil state of the graphics pipeline. */
    SDL_GPUGraphicsPipelineTargetInfo target_info;  /**< Formats and blend modes for the render targets of the graphics pipeline. */

    SDL_PropertiesID props;                         /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUGraphicsPipelineCreateInfo;

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.