(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)
SDL_GPUShader
An opaque handle representing a compiled shader object.
Defined in <SDL3/SDL_gpu.h>
Syntax
typedef struct SDL_GPUShader SDL_GPUShader;
Version
This struct is available since SDL 3.1.3
See Also
CategoryAPI, CategoryAPIDatatype, CategoryGPU