SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateGPUGraphicsPipeline

Creates a pipeline object to be used in a graphics workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUGraphicsPipeline* SDL_CreateGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUGraphicsPipelineCreateInfo * createinfo a struct describing the state of the graphics pipeline to create.

Return Value

(SDL_GPUGraphicsPipeline *) Returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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