Frees the given graphics pipeline as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUGraphicsPipeline(
SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUGraphicsPipeline * | graphics_pipeline | a graphics pipeline to be destroyed. |
You must not reference the graphics pipeline after calling this function.
This function is available since SDL 3.1.3.