Frees the given graphics pipeline as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUGraphicsPipeline(
SDL_GPUDevice *device,
SDL_GPUGraphicsPipeline *graphics_pipeline);| SDL_GPUDevice * | device | a GPU context. |
| SDL_GPUGraphicsPipeline * | graphics_pipeline | a graphics pipeline to be destroyed. |
You must not reference the graphics pipeline after calling this function.
It is safe to pass NULL for graphics_pipeline, in that case this function is a no-op.
This function is available since SDL 3.2.0.