Frees the given shader as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUShader(
    SDL_GPUDevice *device,
    SDL_GPUShader *shader);| SDL_GPUDevice * | device | a GPU context. | 
| SDL_GPUShader * | shader | a shader to be destroyed. | 
You must not reference the shader after calling this function.
This function is available since SDL 3.2.0.